package cn.charlotte.pit.util.item;

import cn.charlotte.pit.util.MaterialConvert;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;

import java.util.UUID;

public enum PitItemEnum {
    MYTHIC_REEL(new ItemBuilder(Material.PAPER).name("&d附魔卷轴").deathDrop(false).canDrop(true).canSaveToEnderChest(true).internalName("mythic_reel").uuid(UUID.randomUUID())
            .lore(
                    "",
                    "&7将&6神话物品&7和&d附魔卷轴&7放入神话之井",
                    "&7将会为该&6神话物品&7带来一个随机的三级 &d&l稀有! &7附魔",
                    "",
                    "&7在神话之井使用"
            ).shiny().dontStack().build()),

    NOT_UNLOCK_SLOT(new ItemBuilder(MaterialConvert.GLASS_PANE[14]).name("&c未解锁的槽位").lore("", "&7前面的区域, 以后再来探索吧!").internalName("not_unlock_slot").build()),

    ;

    private final ItemStack pitItem;

    PitItemEnum(ItemStack itemStack) {
        this.pitItem = itemStack;
    }

    public ItemStack getPitItem() {
        return pitItem.clone();
    }
}
